Donald Degraen
2023.
2022.
Demonstration of Weirding Haptics: Prototyping Vibrotactile Feedback through Vocalization in Virtual Reality
In: IEEE 7th VR Workshop on Sonic Interactions for Virtual Environments (SIVE 2022)
demonstration

TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile Feedback
In: Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '22)
full paper

Explorative Study on Asymmetric Sketch Interactions for Object Retrieval in Virtual Reality
In: 2nd International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET 2022)
full paper
2021.
Does Physicality Enhance the Meaningfulness of Gamification? Transforming Gamification Elements to their Physical Counterparts
In: 33rd Australian Conference on Human-Computer Interaction (OzCHI '21)
full paper

2020.
Envisioning Haptic Design for Immersive Virtual Environments
In: Companion Publication of the 2020 ACM Designing Interactive Systems Conference (DIS' 20 Companion)
extended abstract

Demonstration of Drag:On - A VR Controller Providing Haptic Feedback Based on Drag and Weight Shift
In: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA '20)
demonstration
2019.
Exploring Visual Guidance in 360-Degree Videos
In: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video (TVX '19)
full paper

Overgrown: Supporting Plant Growth with an Endoskeleton for Ambient Notifications
In: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA '19)
extended abstract

Pseudo-Haptic Controls for Mid-Air Finger-Based Menu Interaction
In: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA '19)
extended abstract

Mixing Realities for Sketch Retrieval in Virtual Reality
In: The 17th International Conference on Virtual-Reality Continuum and Its Applications in Industry (VRCAI '19)
extended abstract

Exploring Interaction Design for the Social Internet of Things
In: Social Internet of Things
book chapter
2018.
2017.
2016.
Hidden in Plain Sight: An Exploration of a Visual Language for Near-Eye Out-of-Focus Displays in the Peripheral View
In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16)
full paper

No more Autobahn! Scenic Route Generation Using Googles Street View
In: Proceedings of the 21st International Conference on Intelligent User Interfaces (IUI '16)
full paper

Purpose-Centric Appropriation of Everyday Objects as Game Controllers
In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16)
extended abstract
Neighborhood Dashboard: An Open Tool for Child Health and Neighborhood Researchers
In: Society for Research in Child Development (SCRD) - Special Topic Meeting: Technology and Media in Children's Development (SRCD'16)
extended abstract

2015.
Gestu-Wan - An Intelligible Mid-Air Gesture Guidance System for Walk-up-and-Use Displays
In: IFIP Conference on Human-Computer Interaction (INTERACT '15)
full paper

Recommendations for Translation Environments to Improve Translators' Workflows
In: Proceedings of the 37th Conference Translating and the Computer (TC37)
full paper

Web-Powered Virtual Site Exploration Based on Augmented 360 Degree Video via Gesture-Based Interaction
In: Proceedings of the 3rd International Workshop on Interactive Content Consumption (WSICC '15)
extended abstract

2014.
Iterative refinement for real-time local stereo matching
In: 2014 International Conference on 3D Imaging (IC3D) (IC3D)
full paper

2012.