During my time as an early stage researcher, I had the pleasure to intern with Prof. Dr. Bernd Bickel at the Institute for Science and Technology, and with Prof. Dr. Tim Weyrich at the University College London. Previously, I was a research fellow at the Intel Visual Computing Institute, and the Expertise Centre for Digital Media.
I hold a Master's degree in Human-Computer Interaction from Hasselt University and a Bachelor's degree in Applied Informatics from the Hogeschool PXL. A long time ago, I was a teacher, professionally developed software, and started out as a system administrator.
In my PhD research, I focus on tools and methods that can support the design of haptic feedback for immersive virtual environments. I started out by exploring how fabrication can support passive haptic feedback in virtual reality. Currently, I am investigating novel and intuitive methods for designing active haptic feedback using vibrotactile actuation.
Besides this, I investigate methods to improve interaction in virtual environments and explore the world of living media interfaces.
Currently, I am supervising 5 Master and 1 Bachelor theses. A total of 2 Bachelor and 6 Master theses have been completed under my supervision, some of which contributed to publications. During my time at the UMTL, I had the privilege to supervise 6 research assistants (HiWi), 3 tutors, and 1 intern (praktikant).
- A Dynamic Passive Haptic Feedback Device for Texture Interaction in VR (Anna Reindl, Bachelor)
- FamilyFlower - an Artificial Flower to foster Distant Family Connections (Hannah Hock, Bachelor)
- Understanding Autonomous Device Behavior in a Social Internet of Things environment through Personality Traits (Latifa Abdullayeva, Master)
- Tangible Gamification (Tobias Sander, Master, collaboration with Max Altmeyer)
- Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements (Marc Schubhan, Master)
- Tactile Perception of Proxy Objects in Virtual Reality (Osama Haroon, Master)
- Human Actuation for Haptics in Virtual Reality (Ziqian 'Charlie' Chen, Master, collaboration with Bruno Fruchard)
- EcoMeal: Gamified Eco-Feedback for food products using a virtual Vegetable Patch (Elena Werny, Master)
SPIN Lab, UBC, Vancouver, Canada (virtual)
HCIE Lab, MIT CSAIL, Cambridge, USA (virtual)
Mensch und Computer 2019, Hamburg, Germany
German Pre-CHI Event, Oldenburg, Germany
miLAB, Tel Aviv, Israel
CeBIT, Hannover, Germany
SPP Winter School 2021, Virtual
ACM-SIGCHI sponsored summer school on Intelligent User Interfaces in the Era of IoT and Smart Environments, Haifa, Israel
SIGCHI Summer School on Computational Fabrication and Smart Matter, Cambridge, Massachusetts, USA
- UIST 2022 co-Social Chair
- UbiComp 2021 co-Tech Chair
- EPO4VR 2020, 2021 co-Organizer
- German HCI Core team 2017 - 2021
- MUM 2021 Long and short papers
- CHI 2021, 2022 LBW
- MuC 2021 Short Papers
- MUM 2020, 2021 Poster track
- IMWUT 2020, 2021, 2022 Distinguished Paper Awards
- CHI 2018, 2019, 2020, 2021
- UIST 2020
- DIS 2018, 2020, 2021
- MUM 2020
- MUM 2021 (Poster Track)
- INTERACT 2021 Full Papers
- INTERACT 2021 Short Papers
- ISWC 2021 Notes & Briefs
- ISS 2021 Papers 2021 Summer
- IEEE VR 2018
- IEEE AIVR 2020
- MobileHCI 2019, 2022
- IMWUT 2017 Nov
- OzCHI 2021 Papers
- TVX 2017
- Springer MTAP Journal 2016
- Springer Nature Scientific Reports 2020
Computer Graphics and Digital Fabrication Lab with Prof. Dr. Bernd Bickel, IST Austria
Digital Reality Lab with Prof. Dr. Tim Weyrich, UCL
MindTrek 2021 Best Paper Nomination for Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements
CHI 2019 Honorable Mention for Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures
CHI 2021 Special Recognition for Outstanding Review
INTERACT 2021 Highly Useful Paper Review
Throughout the years, I have been involved in different lectures, seminars, and courses at different universities and colleges.
Proseminar "Recent Topics in HCI" (WS 2019/2020)
Das Gebiet der Mensch-Computer Interaktion (Human Computer Interaction - HCI) ist ein ständig wachsender Forschungsbereich. Dies wird vor allem durch die kontinuierliche Entwicklung neuer Technologien im Bereich der Maker Szene & des Prototyping (3D Drucken, Lasercut), von VR&AR (Oculus Rift, HTC Valve, Google Glass, Holo Lens), Full Body Input (Eye Tracking, Gestenerkennung), Wearables, 3D Tracking (kinect) erheblich gefördert.
Dieses Proseminar verfolgt zwei Ziele: (1) Erlernen und Erproben von wissenschaftlichen Präsentationstechniken, (2) Tiefere Einblicke in ausgewählte Forschungsthemen im Bereich Human Computer Interaction (HCI) vermitteln
Lecture on Interactive Systems (SS 2019)
Role: Teaching Assistant to Prof. Dr. Antonio Krüger
This course introduces technical concepts, software paradigms and hardware technologies of modern interactive systems. Their application is illustrated using seminal and recent examples from graphical user interfaces, mobile interfaces, ubiquitous computing (internet of things), augmented reality, and physical interfaces.
Seminar "Sensing Virtual Reality: Practical Seminar on Dynamic Passive Haptics" (WS 2018/2019)
This seminar explores a novel technique to provide haptic sensations during a VR experience, called Dynamic Passive Haptic Feedback (DPHF). The practical seminar will introduce the concept of DPHF and explain how to design and prototype VR controllers that provide dynamic passive haptic feedback to a VR user. Participants will develop a novel DPHF controller for VR in groups during the semester - from concept to working prototype - using digital fabrication techniques, Arduino and Unity VR programming, as well as tracking systems.
Seminar "Making Virtual and Augmented Reality great again!" (WS 2017/2018)
In this seminar, small projects will be conducted within the field of Mixed Reality (VR/AR) applications. The goal of this seminar is to design and implement multiple Mixed Reality (VR/AR) micro-projects in groups focusing on problem-solving in Human-Computer Interaction (HCI). We will be given preference to the game engine Unity3D.
ATHCI: Actuele Trends in de HCI (2015 - 2016)
During this graduate level course, advanced Human-Computer Interaction (HCI) topices were combined with recent trends in HCI. Students were tasked to perform literature research for a specific topic and completed small research projects in collaboration with the teaching staff.
TTUI: Technologieën en Tools van User Interfaces (2013 - 2015)
During this graduate level course, a technical approach was taken to introduce students to existing tools and toolkits for creating different interfaces on various platforms, e.g., multi-touch interfaces, or 3D user interfaces.
Geoinformatica (2014 - 2016)
Role: Teaching Assistant to Prof. Dr. Johannes Schöning
During this graduate level course, students were introduced to the field of geoinformatics.
PXL University of Applied Sciences and Arts.
System Analysis and Design (2013)
In this undergraduate lecture, students were taught conceptual system modeling methods, such as FCO-IM (Fully Communication Oriented Information Modeling) for system design, object oriented analysis approaches, such as functional modeling using Data Flow Diagrams (DFD), and system development methodologies.
Data Modeling in SQL (2012)
In this undergraduate lecture, students were taught data modeling techniques using SQL (Structured Query Language) to organize and manipulate data in a RDMS (Relational Database Management System). Practical use-cases were implemented using the Oracle SQL Developer environment.
Network Management in Linux (2012-2016)
In this undergraduate lecture, students were introduced to network management and system administration of Linux environments ranging from local setups to distributed server environments.